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DC poleHodnotaJazyk
dc.contributor.authorNakajima, Hidehito
dc.contributor.authorSugisaki, Eiji
dc.contributor.authorMorishima, Shigeo
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-11T06:11:45Z-
dc.date.available2014-04-11T06:11:45Z-
dc.date.issued2007
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 233-240.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11015
dc.description.abstractThe role of shadow is important in cartoon animation. Shadows in hand-drawn animation reflect the expression of the animators' style, rather than mere physical phenomena. However shadows in 3DCG cannot express such an animators' touch. In this paper we propose a novel method for editing the shadow with both advantages of hand drawn animation and 3DCG technology. In particular, we discuss two phases that enable animators to transform and deform the shadow tweakably. The first phase is that a shadow projection matrix is applied to deform the shape of the shadow. The second one is that we manipulate vectors to transform the shadow such as scaling and translation. These vectors are used in shadow volume method. The shadows are edited directably by integration of these two phases. Our approach enables animators to edit the shadow by simple mouse operations. As a result, the animators can not only produce shadows automatically but also reflect their style easily. Once the shape and location of shadow are decided by animators' style in our method, 3DCG techniques can produce consistent shadow in object motion interactively.en
dc.format8 s., přílohy, 1 videocs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectkreslené filmycs
dc.subjectstínycs
dc.subjectnefotorealistické vykreslovánícs
dc.subjectanimace buněkcs
dc.subjectinteraktivní technikycs
dc.titleTweakable Shadows for Cartoon Animationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcartoonsen
dc.subject.translatedshadowsen
dc.subject.translatednon-photorealistic renderingen
dc.subject.translatedcel animationen
dc.subject.translatedinteractive techniquesen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2007: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Nakajima.pdfPlný text927,86 kBAdobe PDFZobrazit/otevřít
Nakajima_prilohy.zipPřílohy6,08 MBZIPZobrazit/otevřít
Nakajima_video.aviVideo4,58 MBAVIZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/11015

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