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DC poleHodnotaJazyk
dc.contributor.authorAbert, Oliver
dc.contributor.authorBröcker, Markus
dc.contributor.authorSpring, Rafael
dc.contributor.editorCunningham, Steve
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-25T10:25:29Z-
dc.date.available2014-04-25T10:25:29Z-
dc.date.issued2008
dc.identifier.citationWSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 261-268.en
dc.identifier.isbn978-80-86943-16-9
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/11131
dc.description.abstractIn this paper we present a new method for accelerating ray tracing of scenes containing NURBS (Non Uniform Rational B-Spline) surfaces by exploiting the GPU’s fast z-buffer rasterization for regular triangle meshes. In combination with a lightweight, memory efficient data organization this allows for fast calculation of primary ray intersections using a Newton Iteration based approach executed on the CPU. Since all employed shaders are kept simple the algorithm can profit from older graphics hardware as well. We investigate two different approaches, one initiating ray-surface intersections by referencing the surface through its child-triangles. The second approach references the surface directly and additionally delivers initial guesses, required for the Newton Iteration, using graphics hardware vector interpolation capabilities. Our approaches achieve a rendering acceleration of up to 95% for primary rays compared to full CPU ray tracing without compromising image quality.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2008: Communication Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectsledování paprskucs
dc.subjectplochy NURBScs
dc.subjectvykreslovánícs
dc.titleAccelerating Rendering of NURBS Surfaces by Using Hybrid Ray Tracingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedray tracingen
dc.subject.translatedNURBS surfacesen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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