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dc.contributor.authorDomonkos, Balázs
dc.contributor.authorEgri, Attila
dc.contributor.authorFóris, Tibor
dc.contributor.authorJuhász, Tamás
dc.contributor.authorSzirmay-Kalos, László
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-28T12:39:23Z
dc.date.available2014-04-28T12:39:23Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 31-38.en
dc.identifier.isbn978-80-86943-02-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11140
dc.description.abstractIn this paper the GPU implementation of a real-time isosurface volume-rendering system is described in detail, which aims at autostereoscopic displays. Since autostereoscopic displays provide images for many views, and thus require different camera settings in each pixel, and even in the three color channels of a pixel, naive rendering approaches would slow down the rendering process by a factor of the number of views of the display. To maintain interactive rendering, our approach is image centric, that is, we independently set the eye position for each pixel and implement iso-surface ray-casting in the pixel shader of the GPU. To handle the different camera settings for different color channels, geometric and color computation processes are decomposed into multiple rendering passes. This solution allows rendering rates that are independent of the number of main views of the autostereoscopic display, i.e. we cannot observe speed degradation when real 3D images are generated.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectizoplochycs
dc.subjectodlévání paprskucs
dc.subjectautostereoskopický displejcs
dc.subjectprogramování grafických procesorůcs
dc.titleIsosurface Ray-casting for Autostereoscopic Displaysen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatediso-surfacesen
dc.subject.translatedray castingen
dc.subject.translatedautostereoscopic displayen
dc.subject.translatedgraphic processing units programmingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2007: Short Communications Proceedings

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