Title: | Fast and Robust Tessellation-Based Silhouette Shadows |
Authors: | Milet, Tomáš Kobrtek, Jozef Zemčík, Pavel Pečiva, Jan |
Citation: | WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 33-38. |
Issue Date: | 2014 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/WSCG2014/!!_2014-Posters-Proceedings.pdf http://hdl.handle.net/11025/11946 |
ISBN: | 978-80-86943-72-5 |
Keywords: | stíny;siluety;teselační shadery;výpočet objemu stínu |
Keywords in different language: | shadows;silhouettes;tessellation shaders;shadow volume computation |
Abstract: | This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined. |
Rights: | © Václav Skala - Union Agency |
Appears in Collections: | WSCG 2014: Poster Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11946
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