Title: | Broadcast GL: an alternative method for distributing OpenGL API calls to multiple rendering slaves |
Authors: | Ilmonen, Tommi Reunanen, Markku Kontio, Petteri |
Citation: | Journal of WSCG. 2005, vol. 13, no. 2, p. 65-72. |
Issue Date: | 2005 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf http://hdl.handle.net/11025/1447 |
ISSN: | 1213–6964 (online) 1213–6980 (CD-ROM) 1213–6972 (hardcover) |
Keywords: | distribuované vykreslování;OpenGL;virtuální realita |
Keywords in different language: | distributed rendering;OpenGL;virtual reality |
Abstract: | This paper describes the use of UDP/IP broadcast for distributing OpenGL API calls. We present an overview of the system and benchmark its performance against other common distribution methods. The use of network broadcasts makes this approach highly scalable. The method was found effective for applications that need to transmit changing vertex arrays or textures frequently. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 13, Number 1-3 (2005) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Ilmonen.pdf | Plný text | 358,34 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1447
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