Title: | Digital games as an educational tool key factors for a succesfull integration |
Authors: | Gioldasis, Spiridon |
Citation: | HONZÍKOVÁ, Jarmila ed.; SIMBARTL, Petr ed. Olympiáda techniky Plzeň 2017 23.–24.5. 2017: sborník příspěvků z mezinárodní studentské odborné a vědecké konference. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2017, s. [22-27]. ISBN 978-80-261-0710-1. |
Issue Date: | 2017 |
Publisher: | Západočeská univerzita v Plzni |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://olympiadatechniky.cz/wp-content/uploads/2017/01/proceedings-olympiadatechniky-2017.pdf http://hdl.handle.net/11025/26178 |
ISBN: | 978-80-261-0710-1 |
Keywords: | video;hry;vzdělávání |
Keywords in different language: | video;games;education |
Abstract in different language: | Our first impression on digital games is that they are a "waste of time" oreven "sources of danger". However, digital games require from users to develop special skills to accomplish puzzles, levels or goals. Being at the same time extremely engaging and entertaining, they could be easily used to produce a more efficient educational framework. This paper analyzes the characteristics of the digital game and proposes some key factors to be taken into account for its integration into the learning process. |
Rights: | © Západočeská univerzita v Plzni |
Appears in Collections: | Olympiáda techniky Plzeň 2017 Olympiáda techniky Plzeň 2017 |
Files in This Item:
File | Description | Size | Format | |
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Gioldasis.pdf | Plný text | 547,25 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/26178
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