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DC poleHodnotaJazyk
dc.contributor.authorMäkäräinen, Meeri
dc.contributor.authorKätsyri, Jari
dc.contributor.authorTakala, Tapio
dc.contributor.editorSkala, Václav
dc.date.accessioned2019-05-14T09:40:24Z-
dc.date.available2019-05-14T09:40:24Z-
dc.date.issued2018
dc.identifier.citationWSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 135-142.en
dc.identifier.isbn978-80-86943-41-1
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2018/!!_CSRN-2802.pdf
dc.identifier.urihttp://hdl.handle.net/11025/34665
dc.description.abstractAs animated virtual characters in games, movies and other applications become more humanlike, it becomes more and more important to be able to imitate the complicated facial behaviour of a real human. So far, facial expression animation and research have been dominated by the basic emotions view, limited to the six universal expressions: anger, disgust, fear, joy, sadness and surprise. More complex facial expressions can be created by blending these basic emotions, but it is not clear how these blends are perceived. Are they still perceived as basic emotions or combinations of basic emotions, or are they perceived as expressions of more complex emotions? We used a series of online questionnaires to study the perception of all pairwise blends of basic emotions. The blends were produced as a sum of facial muscle activations in the two basic emotions, using a physically-based, animated face model. Our main finding is that several basic emotion blends with an opposite valence are perceived as complex emotions that are neither pure emotions nor their blends. Blends of basic emotions with a similar valence are typically perceived as pure basic emotions (e.g., a blend of anger and disgust is perceived as pure anger). Only one of the blends (joy+surprise) was perceived as a blend of two different basic emotions.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2018: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální agentcs
dc.subjectzákladní emocecs
dc.subjectvýrazy obličejecs
dc.subjectsmíšené pocitycs
dc.subjectafektivní výpočetní technikacs
dc.subjectvnímánícs
dc.titlePerception of basic emotion blends from facial expressions of virtual characters: pure, mixed, or complex?en
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual agenten
dc.subject.translatedbasic emotionsen
dc.subject.translatedfacial expressionsen
dc.subject.translatedmixed emotionsen
dc.subject.translatedaffective computingen
dc.subject.translatedperceptionen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2018.2802.17
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2018: Short Papers Proceedings

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