Title: Online platforms as a way of learning non-native languages in the IT-lyceums of Russia
Other Titles: Onlajn platformy kak sredstva izučenija leksiki nerodnogo jazyka v IT-licejach Rossii
Authors: Ramilevna, Nurieva Alsu
Citation: HONZÍKOVÁ, Jarmila, ed.,; SIMBARTL, Petr, ed. Olympiáda techniky Plzeň 2019: sborník abstraktů z mezinárodní studentské odborné konference: 21.5.–22.5. 2019 Moving Station Pilsen. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2019, s. 28-29. ISBN 978-80-261-0872-6.
Issue Date: 2019
Publisher: Západočeská univerzita v Plzni
Document type: konferenční příspěvek
conferenceObject
URI: files.olympiadatechniky.cz/ot2019-abstracts.pdf
http://hdl.handle.net/11025/34702
ISBN: 978-80-261-0872-6
Keywords: online hry;IT lyceum;multimediální technologie;hra KAHOOT
Keywords in different language: online games;IT lyceum;multimedia technology;KAHOOT game
Abstract in different language: In modern education system the search for effective ways of teaching English is one of the important problems of pedagogy. Such specialists who know the world language and who are able to participate in international negotiations are in demand in the labor market. Teaching professional communicative competence is a complex process, and the teacher needs to keep the students' attention throughout the lesson, interest them in the topic and make the learning process easy and relaxed. This problem is the object of research of many scientists from all over the world. For example, the effectiveness of games in the process of education in secondary schools was revealed [Lisitsina, 2013]. Furthermore, it was studied how Chinese undergraduate college students study English vocabulary with inference-based computer games embedded in eBooks [Smith, 2013]. In our opinion, the problem of effective teaching of English vocabulary for students that focused on mathematics, physics and information technologies needs to be verified. The goals of this article: to analyze various online platforms for learning English; to develop their own for teaching in middle classes of IT-lyceums. Research methods: analysis and synthesis, experiment. In the course of our work we analyzed various online platforms for learning foreign languages. As a result of the analysis of these programs, we were able to identify more effective ones and develop an online game on the KAHOOT platform to increase the activity of secondary school students that focused on mathematics, physics and information technologies. Thus, as a result of the study, we were able to find out that English lessons are more effective and productive in the classes of IT-lyceums, if information and multimedia technologies are used.
V usloviyakh sovremennogo obrazovaniya poisk effektivnykh sposobov prepodavaniya angliyskogo yazyka yavlyayetsya odnim iz vazhnykh problem pedagogiki. Na rynke truda vostrebovany takiye spetsialisty, kotoryye znayut mirovoy yazyk i sposobny uchastvovat' v mezhdunarodnykh peregovorakh. Obucheniye professional'noy kommunikativnoy kompetentsii yavlyayetsya slozhnym protsessom, i uchitelyu neobkhodimo uderzhivat' vnimaniye uchashchikhsya na protyazhenii vsego uroka, zainteresovat' ikh izuchayemoy temoy i sdelat' legkim i neprinuzhdennom protsess obucheniya. Dannaya problema yavlyayetsya ob"yektom issledovaniya mnogikh uchenykh. Tak, naprimer, vyyavlena effektivnost' igr v protsesse obucheniya v obshcheobrazovatel'nykh shkolakh [Lisitsina, 2013]. Krome togo, byl proveden eksperiment v kitayskikh kolledzhakh i opisany rezul'taty usvoyeniya angliyskoy leksiki s pomoshch'yu komp'yuternykh igr, vstroyennykh v elektronnykh knigakh [Smit, 2013]. Odnako, na nash vzglyad, problema effektivnogo obucheniya leksiki angliyskogo yazyka dlya uchashchikhsya s matematicheskim uklonam nuzhdayetsya v usovershenstvovanii. Tsel'yu dannoy stat'i yavlyayetsya analiz razlichnykh onlayn platform dlya izucheniya angliyskogo yazyka i razrabotka sobstvennoy dlya prepodavaniya v srednikh klassakh IT-litseyev. Metody issledovaniya: analiz i sintez, eksperiment. V khode raboty nami byli analizirovany razlichnyye onlayn platformy dlya izucheniya inostrannykh yazykov. V rezul'tate analiza dannykh programm, nam udalos' vyyavit' boleye effektivnyye iz nikh i razrabotat' onlayn igru na platforme KAHOOT dlya povysheniya aktivnosti uchashchikhsya srednikh klassov obrazovatel'nykh uchrezhdeniy s IT-napravleniyem. Rezul'taty kontrol'nykh rabot pokazali, chto v klasse, gde vvedeniye leksiki proiskhodilo s pomoshch'yu dannoy igry, usvoyeniye materialy proiskhodilo bystreye i effektivneye, chem v klasse, gde ispol'zovalis' standartnyye metody obucheniya. Takim obrazom, v rezul'tate issledovaniya nam udalos' vyyasnit', chto boleye effektivno i produktivno prokhodyat uroki angliyskogo yazyka v klassakh IT-litseyev, yesli primenyat' informatsionnyye tekhnologiya i mul'timediynyye sredstva.
Rights: © Západočeská univerzita v Plzni
Appears in Collections:Olympiáda techniky Plzeň 2019
Olympiáda techniky Plzeň 2019

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