Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Munoz-Arango, Juan Sebastian | |
dc.contributor.author | Reiners, Dirk | |
dc.contributor.author | Cruz-Neira, Carolina | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2019-10-22T10:04:37Z | |
dc.date.available | 2019-10-22T10:04:37Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | WSCG 2019: full papers proceedings: 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 63-72. | en |
dc.identifier.isbn | 978-80-86943-37-4 (CD/-ROM) | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464-4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/35610 | |
dc.format | 10 s. | cs |
dc.format.mimetype | application/odt | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | více uživatelských displejů | cs |
dc.subject | virtuální realita | cs |
dc.subject | simulace | cs |
dc.subject | čočkový objektiv | cs |
dc.title | Analyzing pixel spread correlation with lenticular lens efficiency on multi user VR displays | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | One of the all time issues with Virtual Reality systems regardless if they are head-mounted or projection based is that they can only provide perspective correctness to one user. Such limitation affects collaborative work which is nowadays the standard anywhere. One of the approaches for generating different perspective correct images to several users is through optical routing. This approach relies on bending the light to generate perspective correct images to the engaged users. Lenticular lenses can bend the light to be able to generate perspective correct images for several users depending on their positions. On this paper we present an analysis that lets us understand the pixel spread correlation with lenticular lens efficiency on multi user VR displays. | en |
dc.subject.translated | multi user displays | en |
dc.subject.translated | virtual reality | en |
dc.subject.translated | simulation | en |
dc.subject.translated | lenticular lens | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2019.2901.1.8 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2019: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Munoz-Arango.pdf | Plný text | 3,61 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/35610
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.