Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Kenichi, Sugihara | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2019-10-22T10:35:48Z | |
dc.date.available | 2019-10-22T10:35:48Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | WSCG 2019: full papers proceedings: 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 101-109. | en |
dc.identifier.isbn | 978-80-86943-37-4 (CD/-ROM) | |
dc.identifier.issn | 2464–4617 (print) | |
dc.identifier.issn | 2464-4625 (CD/DVD) | |
dc.identifier.uri | http://hdl.handle.net/11025/35614 | |
dc.format | 9 s. | cs |
dc.format.mimetype | application/odt | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | automatické generování | cs |
dc.subject | 3D model budovy | cs |
dc.subject | rovná kostra | cs |
dc.subject | budování stopy | cs |
dc.subject | GIS | cs |
dc.title | Straight Skeleton Computation Optimized for Roof Model Generation | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | 3D building models with roofs are important in several fields, such as urban planning and BIM (Building Information Model). However, enormous time and labor are required to create these 3D models. In order to automate laborious steps, a GIS and CG integrated system is proposed for the automatic generation of 3D building models, based on building polygons (building footprints) on digital maps. The generation is implemented through straight skeleton computation, in which three events (‘Edge’ and ‘Split’, ‘Vertex’ events) were proposed. In the computation process, usually three edges propagate into a node. Often it causes an acute angle shape that is not appropriate for roof boards. To avoid the inappropriate shape, in this paper, methodologies are proposed for adding ‘Line segment’ events besides the conventional events, and monotone polygon nodes sorting. | en |
dc.subject.translated | automatic generation | en |
dc.subject.translated | 3D building model | en |
dc.subject.translated | straight skeleton | en |
dc.subject.translated | building footprint | en |
dc.subject.translated | GIS | en |
dc.identifier.doi | https://doi.org/10.24132/CSRN.2019.2901.1.12 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2019: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Sugihara.pdf | Plný text | 3,1 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/35614
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