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DC poleHodnotaJazyk
dc.contributor.authorHořejší, Petr
dc.contributor.authorVyšata, Jiří
dc.contributor.authorRohlíková, Lucie
dc.contributor.authorPolcar, Jiří
dc.contributor.authorGregor, Michal
dc.date.accessioned2020-03-23T11:00:26Z-
dc.date.available2020-03-23T11:00:26Z-
dc.date.issued2019
dc.identifier.citationHOŘEJŠÍ, P., VYŠATA, J., ROHLÍKOVÁ, L., POLCAR, J., GREGOR, M. Serious games in mechanical engineering education. In: Research and Innovation Forum 2019, Rii Forum 2019. Cham: Springer, 2019. s. 55-63. ISBN 978-3-030-30808-7 , ISSN 2213-8684.en
dc.identifier.isbn978-3-030-30808-7
dc.identifier.issn2213-8684
dc.identifier.uri2-s2.0-85077711877
dc.identifier.urihttp://hdl.handle.net/11025/36736
dc.description.abstractThe aim of this paper is to explore the possibilities and limits of using serious computer games in mechanical engineering education. Mechanical engineering has long struggled around the world due to a shortage of students, so it is necessary to constantly look for opportunities to make learning more attractive. Contemporary students are equipped with sufficient competences and technical equipment for effective learning in the virtual environment of computer games, so a whole range of sub-projects in the field of gaming education are being carried out throughout the world. A serious game or applied game is a game designed for a primary purpose other than pure entertainment, most likely for education. A reference serious game called ‘Manager Simulator’ was developed over three years. The technical means of development were verified through this. In addition, another serious game, ‘Workshop’, was developed, that guides the student through a virtual production process. The student has to produce machine parts according to the specified production processes and blueprints. Machines and tools are available for the purpose. Some of the machine equipment have commentary within the interactive tutorial. The student then tries their own production. The game responds to their activities and actions (for example, if the product is forgotten when turning or milling, then the part may be rendered unusable, etc.).en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofseriesResearch and Innovation Forum 2019, Rii Forum 2019en
dc.rightsPlný text není přístupný.cs
dc.rights© Springeren
dc.titleSerious games in mechanical engineering educationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessclosedAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedserious gamesen
dc.subject.translatedmechanical engineeringen
dc.subject.translatededucationen
dc.identifier.doi10.1007/978-3-030-30809-4_6
dc.type.statusPeer-revieweden
dc.identifier.obd43928741
dc.project.IDSGS-2018-031/Optimalizace parametrů udržitelného výrobního systémucs
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Konferenční příspěvky / Conference papers (KPV)
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