Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Fischer, Roland | |
dc.contributor.author | Dittmann, Philipp | |
dc.contributor.author | Schröder, Christoph | |
dc.contributor.author | Zachmann, Gabriel | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2020-07-24T08:17:35Z | |
dc.date.available | 2020-07-24T08:17:35Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Journal of WSCG. 2020, vol. 28, no. 1-2, p.168-176. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2020/2020-J_WSCG-1-2.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/38439 | |
dc.format | 9 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | bezeztrátová komprese | cs |
dc.subject | hloubková komprese obrazu | cs |
dc.subject | streamování RGB-D | cs |
dc.subject | Azure Kinect | cs |
dc.title | Improved Lossless Depth Image Compression | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Since RGB-D sensors became massively popular and are used in a wide range of applications, depth data compression became an important research topic. Live-streaming of depth data requires quick compression and decompression. Accurate preservation of information is crucial in order to prevent geometric distortions. Custom algorithms are needed considering the unique characteristics of depth images. We propose a real-time, lossless algorithm which can achieve significantly higher compression ratios than RVL. The core elements are an adaptive span-wise intra-image prediction, and parallelization. Additionally, we extend the algorithm by inter-frame difference computation and evaluate the performance regarding different conditions. Lastly, the compression ratio can be further increased by a second encoder, circumventing the lower limit of four-bit per valid pixel of the original RVL algorithm. | en |
dc.subject.translated | lossless Compression | en |
dc.subject.translated | Depth Image Compression | en |
dc.subject.translated | RGB-D Streaming | en |
dc.subject.translated | Azure Kinect | en |
dc.identifier.doi | https://doi.org/10.24132/JWSCG.2020.28.21 | |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 28, Number 1-2 (2020) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Fischer.pdf | Plný text | 952,31 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/38439
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