Title: Real-time terrain visualization on PC
Authors: Vaněk, Jan
Ježek, Bruno
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 177-180.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/P89.pdf
http://hdl.handle.net/11025/969
ISBN: 80-903100-6-0
Keywords: vizualizace terénu;real-time vykreslování;hardwarová akcelerace;geografické informační systémy
Keywords in different language: terrain visualization;real-time rendering;hardware acceleration;geographical information systems
Abstract: Terrain visualization is a task taking place in all geographic information systems (GIS). Very large datasets are often processed and visualized in real-time. Although the performance of hardware continually increases, it is necessary to optimize the form and the amount of 3D terrain information to obtain sufficient framerates during visualization. This article deals with choosing the appropriate terrain representation and a suitable method for large terrain data management. Proposed optimizations were successfully tested in implementation of real-time terrain visualization using a common graphic card for hardware acceleration.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/969

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