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Results 1-10 of 15 (Search time: 0.006 seconds).
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Issue Date
Title
Author(s)
2014
A GPU-based level of detail system for the real-time simulation and rendering of large-scale granular terrain
Leach, Craig
;
Marais, Patrick
2014
A methodological approach to BIM design
Barbato, Davide
2010
A Multi-Cellular Orthographic Projection Approach to Image-Based Rendering
Saraiva, Carlos
;
Oliveira, João Fradinho
;
Pereira, João Madeiras
2010
Functional Programming of Geometry Shaders
Havel, Jiří
2010
Modeling and rendering heterogeneous fog in real-time using B-Spline wavelets
Giroud, Anthony
;
Biri, Venceslas
2014
Scalable rendering for very large meshes
Chajdas, Matthäus G.
;
Reitinger, Matthias
;
Westermann, Rüdiger
2011
Approximate importance sampling of functions reconstructed from spherical harmonics
Berger, Martin
2011
An efficient approach to direct NURBS
Sisojevs, Aleksandrs
;
Glazs, Aleksandrs
2010
Efficient acceleration structure layout for 64-bit many-core architectures
Shevtsov, Maxim
;
Soupikov, Alexei
2010
Interactive Image-space Point Cloud Rendering with Transparency and Shadows
Dobrev, Petar
;
Rosenthal, Paul
;
Linsen, Lars
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15
vykreslování
3
ray tracing
3
sledování paprsku
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image
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konferenční příspěvek
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