Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Movania, Muhammad Mobeen | |
dc.contributor.author | Lin, Feng | |
dc.contributor.author | Qian, Keman | |
dc.contributor.author | Chiew, Wei Ming | |
dc.contributor.author | Seah, Hock Soon | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-02-01T11:34:23Z | |
dc.date.available | 2013-02-01T11:34:23Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Journal of WSCG. 2012, vol. 20, no. 1, p. 1-10. | en |
dc.identifier.issn | 1213-6972 (hardcopy) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2012/!_2012-Journal-Full-1.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/1063 | |
dc.description.abstract | For real-time rendering of physically-based volumetric deformation, a meshless finite element method (FEM) is proposed and implemented on the new-generation Graphics Processing Unit (GPU). A tightly coupled deformation and rendering pipeline is defined for seamless modeling and rendering: First, the meshless FEM model exploits the vertex shader stage and the transform feedback mechanism of the modern GPU; and secondly, the hardware-based projected tetrahedra (HAPT) algorithm is used for the volume rendering on the GPU. A remarkable feature of the new algorithm is that CPU readback is avoided in the entire deformation modeling and rendering pipeline. Convincing experimental results are presented. | en |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | objemová deformace | cs |
dc.subject | metoda konečných prvků | cs |
dc.subject | bezsíťový model | cs |
dc.subject | grafické procesory | cs |
dc.subject | objemové vykreslování | cs |
dc.title | Coupling between meshless FEM modeling and rendering on GPU for real-time physically-based volumetric deformation | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | volumetric deformation | en |
dc.subject.translated | finite element method | en |
dc.subject.translated | meshless model | en |
dc.subject.translated | graphic processing units | en |
dc.subject.translated | volume rendering | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Number 1 (2012) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Movania.pdf | 773,55 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1063
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.