Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Awano, Naoyuki | |
dc.contributor.author | Nishio, Koji | |
dc.contributor.author | Kobori, Ken-ichi | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-17T12:18:43Z | |
dc.date.available | 2014-04-17T12:18:43Z | |
dc.date.issued | 2010 | |
dc.identifier.citation | WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 193-198. | en |
dc.identifier.isbn | 978-80-86943-87-9 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11059 | |
dc.description.abstract | Non-photorealistic rendering has been attracting attention in the field of computer graphics. A common approach to artistic rendering is using a shape model which utilizes mesh data. In recent years, the use of point clouds as shape models has increased due to the rapid development of 3D-scanners used to create them. Correspondingly, there has been an increase in the research on point clouds. We propose a stipple rendering method as a type of artistic rendering for point clouds, based on a hybrid image/object space. First, we eliminate hidden points based on an image space. Next, we apply a novel shading method to the visible points based on an image space. Lastly, we apply the above two results to the input point cloud. We implement the proposed method using a graphics processing unit to accomplish the interactive rendering. The experimental results show that we can achieve shading and shadowing interactively. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG 2010: Communication Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačová grafika | cs |
dc.subject | nefotorealistické vykreslování | cs |
dc.subject | bodové mraky | cs |
dc.subject | grafické procesory | cs |
dc.title | Interactive Stipple Rendering for Point Clouds | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | non-photorealistic rendering | en |
dc.subject.translated | point clouds | en |
dc.subject.translated | graphic processing units | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG 2010: Communication Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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Awano.pdf | Plný text | 776,76 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11059
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