Title: Accelerated Stereoscopic Rendering using GPU
Authors: de Sorbier, François
Nozick, Vincent
Biri, Venceslas
Citation: WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 239-244.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
ISBN: 978-80-86943-16-9
Keywords: stereovize;grafické procesory;geometrické shadery;real-time výpočty
Keywords in different language: stereovision;graphic processing units;geometry shaders;real-time computing
Abstract: This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene, primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method and involves few additional implementations.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Communication Papers

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11128

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