Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Bukatov, A. A. | |
dc.contributor.author | Gridchina, E. E. | |
dc.contributor.author | Zastavnoy, D. A. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-02-12T06:19:08Z | - |
dc.date.available | 2015-02-12T06:19:08Z | - |
dc.date.issued | 2014 | |
dc.identifier.citation | WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 97-100. | en |
dc.identifier.isbn | 978-80-86943-72-5 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2014/!!_2014-Posters-Proceedings.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11940 | |
dc.description.abstract | Modeling plausible deformation of the objects has been an important task in computer animation and game design industry. The approach proposed in the paper deals with a polygonal mesh deformation splitting the vertices of the mesh into two types: cluster vertices and free vertices. With the user defining the shape of the mesh key areas with the help of cluster vertices, the algorithm takes advantage of non-linear geometric deformation for calculating free vertices position. The approach could be used both for creating a sequence of altered model shapes to produce a character animation (with the help of user-created control cluster data) and for visualizing some ecological processes. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG 2014: Poster Papers Proceedings | en |
dc.rights | © Václav Skala - Union Agency | cs |
dc.subject | počítačová animace | cs |
dc.subject | nelineární deformace | cs |
dc.subject | polygonální mřížky | cs |
dc.subject | animace postav | cs |
dc.title | A Control Cluster Approach to Non-linear Deformation | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer animation | en |
dc.subject.translated | non-linear deformation | en |
dc.subject.translated | polygonal meshes | en |
dc.subject.translated | character animation | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2014: Poster Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Bukatov.pdf | Plný text | 396,5 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11940
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