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dc.contributor.authorKim, Jae Woo
dc.contributor.authorKang, Kyung Kyu
dc.contributor.authorLee, Ji Hyoung
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-02-12T08:12:25Z-
dc.date.available2015-02-12T08:12:25Z-
dc.date.issued2014
dc.identifier.citationWSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 89-96.en
dc.identifier.isbn978-80-86943-72-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2014/!!_2014-Posters-Proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11949
dc.description.abstractLEGO has been very popular toy in the world because it is attractive and fun to play with and stimulates one's creativity by providing means to conveniently assemble a variety of interesting shapes using the limited types of given bricks. However, it is hard for the beginners to design and assemble complex models they desire to make without instructions. Building a LEGO assembly manually usually requires a significant amount of trial-anderror. LEGO company therefore presented the LEGO construction problem in 1998 and in 2001. The problem statement is "Given any 3D body, how can it be built from LEGO bricks?" In this paper we will investigate the current research efforts to address the LEGO construction problem. We will review the problem definition, formulation, and a variety of approaches to solve the problem. We will discuss the data representations for input 3D polygonal models and the LEGO assembly structures, cost functions that will guide the search for the optimal solution, and various solution methods.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG 2014: Poster Papers Proceedingsen
dc.rights© Václav Skala - Union Agencycs
dc.subject3D modelycs
dc.subjectpolygonální mřížkycs
dc.subjectevoluční algoritmycs
dc.subjectLEGO konstrukcecs
dc.titleSurvey on Automated LEGO Assembly Constructionen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D modelsen
dc.subject.translatedpolygonal meshesen
dc.subject.translatedevolutionary algorithmsen
dc.subject.translatedLEGO constructionsen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG 2014: Poster Papers Proceedings

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