Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Roźen, T. | |
dc.contributor.author | Boryczko, K. | |
dc.contributor.author | Alda, Witold | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-02-26T08:08:02Z | |
dc.date.available | 2013-02-26T08:08:02Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | Journal of WSCG. 2008, vol. 16, no. 1-3, p. 161-168. | en |
dc.identifier.isbn | 978-80-86943-14-5 | |
dc.identifier.issn | 1213–6972 (hardcopy) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6964 (online) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2008/Papers_2008/journal/!_WSCG2008_Journal_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/1328 | |
dc.description.abstract | We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs render-to-texture to enable scatter operation. Linked lists of elements in each bucket are build and stored directly in video memory. We show also the use of this sorting method in a particle-based simulation. Dissipative Particle Dynamics is the physical model of choice; the simulation is performed entirely on the graphics hardware. GPU bucket sorting is used to build nearest-neighbour maps on a regular cell-grid which are the input of interparticle interaction computation. Finally we implement a simple random-number generator which is required by the DPD method. | en |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačová grafika | cs |
dc.subject | počítačová animace | cs |
dc.subject | programování grafických procesorů | cs |
dc.subject | vyhledávací algoritmy | cs |
dc.subject | simulace toku | cs |
dc.title | GPU bucket sort algorithm with applications to nearest-neighbour search | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | computer graphics | en |
dc.subject.translated | computer animation | en |
dc.subject.translated | programming of graphics processes | en |
dc.subject.translated | search algorithms | en |
dc.subject.translated | flow simulation | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Number 1-3 (2008) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Rozen.pdf | 660,66 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1328
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