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DC poleHodnotaJazyk
dc.contributor.authorRoźen, T.
dc.contributor.authorBoryczko, K.
dc.contributor.authorAlda, Witold
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-26T08:08:02Z
dc.date.available2013-02-26T08:08:02Z
dc.date.issued2008
dc.identifier.citationJournal of WSCG. 2008, vol. 16, no. 1-3, p. 161-168.en
dc.identifier.isbn978-80-86943-14-5
dc.identifier.issn1213–6972 (hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2008/Papers_2008/journal/!_WSCG2008_Journal_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1328
dc.description.abstractWe present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture. Our implementation employs render-to-texture to enable scatter operation. Linked lists of elements in each bucket are build and stored directly in video memory. We show also the use of this sorting method in a particle-based simulation. Dissipative Particle Dynamics is the physical model of choice; the simulation is performed entirely on the graphics hardware. GPU bucket sorting is used to build nearest-neighbour maps on a regular cell-grid which are the input of interparticle interaction computation. Finally we implement a simple random-number generator which is required by the DPD method.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectpočítačová grafikacs
dc.subjectpočítačová animacecs
dc.subjectprogramování grafických procesorůcs
dc.subjectvyhledávací algoritmycs
dc.subjectsimulace tokucs
dc.titleGPU bucket sort algorithm with applications to nearest-neighbour searchen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcomputer graphicsen
dc.subject.translatedcomputer animationen
dc.subject.translatedprogramming of graphics processesen
dc.subject.translatedsearch algorithmsen
dc.subject.translatedflow simulationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Number 1-3 (2008)

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