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DC poleHodnotaJazyk
dc.contributor.authorHu, Jinhui
dc.contributor.authorYou, Suya
dc.contributor.authorNeumann, Ulrich
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-03-06T14:08:54Z
dc.date.available2013-03-06T14:08:54Z
dc.date.issued2005
dc.identifier.citationJournal of WSCG. 2005, vol. 13, no. 3, p. 119-125.en
dc.identifier.issn1213–6964 (online)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6972 (hardcover)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1449
dc.description.abstractTexture mapping is an important research topic in computer graphics. Traditional static texture-maps are limiting for capturing a dynamic and up-to-date picture of the environment. This paper presents a new technique called texture painting from video. By employing live video as the texture resource, we are not only able to create an accurate and photo-realistic rendering of the scene, but also can support dynamic spatio-temporal update in the structure of texture model, database, and rendering system. We present our approaches towards the system requirements and experimental results for both simulation and real datasets.en
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectdeformace obrazucs
dc.subjectregistrace obrazucs
dc.titleTexture painting from videoen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedimage warpingen
dc.subject.translatedimage registrationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 13, Number 1-3 (2005)

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