Full metadata record
DC FieldValueLanguage
dc.contributor.authorPreim, Bernhard
dc.contributor.authorStrothotte, Thomas
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-29T12:51:52Z
dc.date.available2015-09-29T12:51:52Z
dc.date.issued1995
dc.identifier.citationJournal of WSCG. 1995, vol. 3, no. 1-2, p. 228-238.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1995/wscg95.htm
dc.identifier.urihttp://hdl.handle.net/11025/16042
dc.format11 s.
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectnerealistické vykreslovánícs
dc.subjectlinie kresbycs
dc.subjectarchitektonické nákresycs
dc.subjectinterakce člověk-počítačcs
dc.titleTuning rendered line-drawingsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedNormally rendered images are the polished output of rendering software and are, by definiton, "perfect". However, as we think about rendering abstractions of the underlying models, rather than photorealistic images, it becomes evident that user involvement is necessary to tune rendered images to his or her satisfaction. In this paper we outline methods to tune rendered images. We concentrate on line-drawings, as these are most readily edited to make the modelled objects appear more abstract. Rather than having users edit individual lines, our emphasis lies on studying, what users really want to achieve, and how we can support them more directly to attain these effects. This emphasis is used to guide the design of the user-interface to the system for tuning line-drawings. We present a tool which allows high-level intent-based interaction to generate line-drawings from rendered 3D-models. Included in the system are editing facilities to fine-tune and thereby individualizing line-drawings. High-level interaction draws on statistical methods to distribute lines over the rendered image. We show how the interaction can be improved if information about the model is available to the image editor.en
dc.subject.translatednon-photorealistic renderingen
dc.subject.translatedline-drawingsen
dc.subject.translatedarchitectural sketchesen
dc.subject.translatedhuman computer interactionen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 3, number 1-2 (1995)

Files in This Item:
File Description SizeFormat 
Preim_95.pdfPlný text1,69 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/16042

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.