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dc.contributor.authorWillis, Philip J.
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-30T06:37:54Z
dc.date.available2015-09-30T06:37:54Z
dc.date.issued1995
dc.identifier.citationJournal of WSCG. 1995, vol. 3, no. 1-2, p. 431-438.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1995/wscg95.htm
dc.identifier.urihttp://hdl.handle.net/11025/16056
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectpočítačová animacecs
dc.subjectvykreslovánícs
dc.titleComputer animation and human animatorsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThere is often a gap between what technology can deliver and what users want. Sometimes this is because of fundamental technological constraints but often it is because technologists do not address the realities of user needs and expectations before attempting to solve the problem. The talk will describe our approach to computer animation and some of the pitfalls of trying to address a community which is visually more literate than typical computer graphics people, while being far less computer oriented.en
dc.subject.translatedcomputer animationen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 3, number 1-2 (1995)

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