Title: Animating scanned human models
Authors: Oliveira, João Fradinho
Zhang, Dongliang
Spanlang, Bernhard
Buxton, Bernard
Citation: Journal of WSCG. 2003, vol. 11, no. 1-3.
Issue Date: 2003
Publisher: UNION Agency – Science Press
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/J29.pdf
http://hdl.handle.net/11025/1612
ISSN: 1213-6972
Keywords: lidský model;počítačová animace;skenování
Keywords in different language: human model;computer animation;scanning
Abstract: We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, simplified surface and mapping of the surface to the skeletal structure are generated without manual intervention. External body landmarks such as those employed in anthropometric surveys are used to obtain the skeleton, these landmarks are then reused to help map the model surface consistently to the skeleton. The main contribution of this work is to show how automatically or even manually extracted surface landmarks greatly simplify the task of skeleton generation and surface bone mapping, the later uses surface connectivity to grow surface regions as opposed to conventional volume searches. The techniques are illustrated by animation from motion capture data in which a vertex blending technique is used to create continuous and smooth deformation.
Rights: © UNION Agency – Science Press
Appears in Collections:Volume 11, number 1-3 (2003)

Files in This Item:
File Description SizeFormat 
J29.pdf15,78 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1612

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.