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DC poleHodnotaJazyk
dc.contributor.authorSuárez, José P.
dc.contributor.authorPlaza, Angel
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-11T11:15:43Z
dc.date.available2013-04-11T11:15:43Z
dc.date.issued2003
dc.identifier.citationJournal of WSCG. 2003, vol. 11, no. 1-3.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2003/Papers_2003/H73.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1641
dc.description.abstractWe present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be efficient tools in numerical methods such as finite element method or image processing, [Pla00, Sua01b]. In this paper we particularize the algorithms and apply to the generation of levels of detail of terrain models. The refinement algorithm is very simple and of linear complexity in the number of vertices, and proceeds uniformly or locally in triangular meshes. The coarsening algorithm shows a complexity of O(logn) and obtains an adaptive hierarchical representation of the input terrain. We provide the most important features of the algorithms as well as the application to generate levels of detail of regions in the Gran Canaria island, an island where the topography is of great irregularity. Several experimental data are presented, including times of the meshes generated, rendering times, error evolution, suitability of the meshes and size of the generated meshes. The algorithms have been tested for VRML visualization showing a real time generation of levels of detail, and this fact is showed in the numerical experiments.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agency – Science Presscs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agency – Science Presscs
dc.subjectalgoritmycs
dc.subjectvirtuální realitacs
dc.subjectterénní modelovánícs
dc.titleRefinement and hierarchical coarsening schemes for triangulated surfacesen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedalgorithmsen
dc.subject.translatedvirtual realityen
dc.subject.translatedterrain modellingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 11, number 1-3 (2003)

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