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DC poleHodnotaJazyk
dc.contributor.authorBerner, Uwe
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-04-19T10:06:31Z
dc.date.available2013-04-19T10:06:31Z
dc.date.issued2004
dc.identifier.citationJournal of WSCG. 2004, vol. 12, no. 1-3, p. 43-48.en
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Full/H67.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1715
dc.description.abstractAn ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and smart phones. One interesting way to handle the performance restrictions on small and mobile devices are scalable avatars and animations. An idea to speed up our animation system based on morph targets is presented, to achieve this the number of animation weights for the morph targets is reduced dynamically. This method is optimized by regarding the graphical structure and dependancies of the morph targets.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.subjectanimace obličejecs
dc.subjectkonverzační uživatelské rozhranícs
dc.titleOptimized face animation with morph-targetsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedface animationen
dc.subject.translatedconversational user interfacesen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 12, number 1-3 (2004)

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