Název: | Emulating an offline renderer by 3D graphics hardware |
Autoři: | Loviscach, Jörn |
Citace zdrojového dokumentu: | Journal of WSCG. 2004, vol. 12, no. 1-3, p. 269-276. |
Datum vydání: | 2004 |
Nakladatel: | UNION Agency |
Typ dokumentu: | článek article |
URI: | http://wscg.zcu.cz/wscg2004/Papers_2004_Full/E61.pdf http://hdl.handle.net/11025/1730 |
ISSN: | 1213-6972 |
Klíčová slova: | software pro 3D design;vykreslování;3D grafický hardware;obraz |
Klíčová slova v dalším jazyce: | 3D design software;rendering;3D graphics hardware;image |
Abstrakt: | 3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate the final high-quality rendering, too. While as yet only one major 3D software package offers a dedicated “hardware renderer” for final output, a small number of design applications can leverage the graphics card to support game creation: They display vertex and pixel shader effects in the same way as they appear on the game’s screen. We present an approach unifying the use of graphics cards for game design and for final rendering. It is implemented as a plug-in for Maxon Cinema 4D, a standard commercial software package for modelling, animation, and rendering. We examine which factors determine the performance of this solution and discuss corresponding improvements. |
Práva: | © UNION Agency |
Vyskytuje se v kolekcích: | Volume 12, number 1-3 (2004) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
E61.pdf | Plný text | 268,13 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/1730
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