Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Scheckel, Simon | |
dc.contributor.author | Kolb, Andreas | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2018-04-12T07:24:31Z | - |
dc.date.available | 2018-04-12T07:24:31Z | - |
dc.date.issued | 2016 | |
dc.identifier.citation | WSCG 2016: poster papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 13-16. | en |
dc.identifier.isbn | 978-80-86943-59-6 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.uri | wscg.zcu.cz/WSCG2016/!!_CSRN-2603.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/29583 | |
dc.description.abstract | 3D culling techniques are well established to improve rendering performance, but cannot be applied to 2D games in which the scene is composed of partially transparent textures in a known layer arrangement. Commonly, 2D rendering is achieved in a simple back-to-front blending scheme. This paper discusses options to realize 2D occlusion culling techniques using standard OpenGL functionalities, and introduces a novel 2D culling technique based on min-max mipmaps. We evaluate the performance of the different techniques for different scenarios. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG 2016: poster papers proceedings | en |
dc.rights | © Václav Skala - Union Agency | cs |
dc.subject | 2D obrázek | cs |
dc.subject | generování obrazu | cs |
dc.subject | textury | cs |
dc.subject | vyrovnávací paměť rámců | cs |
dc.subject | mipmapy | cs |
dc.title | Min-max mipmaps for efficient 2D occlusion culling | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | 2D picture | en |
dc.subject.translated | image generation | en |
dc.subject.translated | textures | en |
dc.subject.translated | framebuffer | en |
dc.subject.translated | mipmaps | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG 2016: Poster Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Scheckel.pdf | Plný text | 4,43 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/29583
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