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dc.contributor.authorIsmael, Muhannad
dc.contributor.authorRamirez Orozco, Raissel
dc.contributor.authorLoscos, Céline
dc.contributor.authorPrevost, Stéphanie
dc.contributor.authorRemion, Yannick
dc.contributor.editorSkala, Václav
dc.date.accessioned2019-05-14T05:10:29Z-
dc.date.available2019-05-14T05:10:29Z-
dc.date.issued2018
dc.identifier.citationWSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 46-55.en
dc.identifier.isbn978-80-86943-41-1
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2018/!!_CSRN-2802.pdf
dc.identifier.urihttp://hdl.handle.net/11025/34655
dc.description.abstractThis paper proposes a novel framework to produce 3D, high-precision models of humans from multi-view capture. This method’s inputs are a visual hull and several sets of multi-baseline views. For each such view set, a surface is reconstructed with a multi-baseline stereovision method, then used to carve the visual hull. Carved visual hulls from different view sets are then fused pairwise to deliver the intended 3D model. The contributions of this paper are threefold: (i) the addition of visual hull guidance to a multi-baseline stereovision method, (ii) a carving solution to a visual hull from an interpolated and smooth stereovision surface, and (iii) a fusion solution to merge differently carved volumes differing in several areas. The paper shows that the proposed approach helps recovering a high quality carved volume, a 3D representation of the human to be modelled, that is precise even for small details and in concave areas subjected to occlusion.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2018: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subject3D rekonstrukcecs
dc.subjecttvar od siluetycs
dc.subjectvícezákladní stereovizecs
dc.subjectvizuální torzocs
dc.titleActor 3D reconstruction by a scene-based, visual hull guided, multi-stereovision frameworken
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D reconstructionen
dc.subject.translatedshape from silhouetteen
dc.subject.translatedmulti-baseline stereovisionen
dc.subject.translatedvisual hullen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2018.2802.7
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2018: Short Papers Proceedings

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