Název: Service-based processing and provisioning of image-abstraction techniques
Autoři: Richter, Marvin
Söchting, Maximilian
Semmo, Amir
Döllner, J.
Trapp, M.
Citace zdrojového dokumentu: WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 97-106.
Datum vydání: 2018
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: wscg.zcu.cz/WSCG2018/!!_CSRN-2802.pdf
http://hdl.handle.net/11025/34661
ISBN: 978-80-86943-41-1
ISSN: 2464-4617
Klíčová slova: techniky zpracování obrazu;zpracování služeb;poskytování služeb
Klíčová slova v dalším jazyce: image-processing techniques;service-based processing;service-based provisioning
Abstrakt: Digital images and image streams represent two major categories of media captured, delivered, and shared on the Web. Techniques for their analysis, classification, and processing are fundamental building blocks in today’s digital media applications ranging from mobile image transformation apps to professional digital production suites. To efficiently process such digital media (1) independent of hardware requirements, (2) at different data complexity scales, while (3) yielding high-quality results, poses several challenges for software frameworks and hardware systems, in particular for mobile devices. With respect to these aspects, using service-based architectures is a common approach to strive for. However, unlike geodata, there is currently no standard approach for service definition, implementation, and orchestration in the domain of digital images and videos. This paper presents an approach for service-based image-processing and provisioning of processing techniques by the example of imageabstraction techniques. The generality and feasibility of the proposed system is demonstrated by different client applications that have been implemented for the Android operating system, for Google’s G-Suite Software-as-a- Service infrastructure, as well as for desktop systems. The performance of the system is discussed at the example of complex, resource-intensive image-abstraction techniques, such as watercolor rendering.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG '2018: Short Papers Proceedings

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