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DC poleHodnotaJazyk
dc.contributor.authorNielsen, Kasper Høy
dc.contributor.authorChristensen, Niels Jørgen
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-25T13:25:15Z
dc.date.available2013-07-25T13:25:15Z
dc.date.issued2002
dc.identifier.citationWSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 91-98.en
dc.identifier.isbn1213-6972 (hardcopy)
dc.identifier.isbn1213-6980 (CD-ROM)
dc.identifier.isbn1213-6964 (on-line)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/E5.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6040
dc.description.abstractReal-time rendering of recursive reflections have previously been done using different techniques. However, a fast unified approach for capturing recursive reflections on both planar and curved surfaces, as well as glossy reflections and interreflections between such primitives, have not been described. This paper describes a framework for efficient simulation of recursive specular reflections in scenes containing both planar and curved surfaces. We describe and compare two methods that utilize texture mapping and environment mapping, while having reasonable memory requirements. The methods are texture-based to allow for the simulation of glossy reflections using image-filtering. We show that the methods can render recursive reflections in static and dynamic scenes in real-time on current consumer graphics hardware. The methods make it possible to obtain a realism close to ray traced images at interactive frame rates.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Short Communication Papersen
dc.rights© UNION Agencycs
dc.subjectreal-time vykreslovánícs
dc.subjectrekurzivní zrcadlové odrazycs
dc.subjecttexturacs
dc.subjectmapování prostředícs
dc.titleReal-time recursive specular reflections on planar and rurved surfaces using graphics hardwareen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time renderingen
dc.subject.translatedrecursive specular reflectionsen
dc.subject.translatedtextureen
dc.subject.translatedenvironment mappingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2002: Short Communication Papers

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