Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorWeiskopf, Daniel
dc.contributor.authorErtl, Thomas
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-09-27T13:09:27Z-
dc.date.available2013-09-27T13:09:27Z-
dc.date.issued2004
dc.identifier.citationWSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 259-266.en
dc.identifier.isbn80-903100-5-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2004/Papers_2004_Short/K43.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6254
dc.description.abstractWe present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection scheme that allows a slice of the 3D visual representation to be updated in a single rendering pass. In the second step, the result of the advection process is displayed by texture-based volume rendering. Since both parts are completely supported by the GPU, interactive frame rates are achieved for the visualization of time-dependent flow fields. Moreover, the noise and dye injection scheme of Image Based Flow Visualization (IBFV) is adopted and generalized to take into account a flexible combination of advected and newly injected values. In addition, the advection and rendering methods are extended to transport and display different materials instead of the aggregated colors and opacities. This approach leads to a unified description of noise and dye advection and allows the user to specifically emphasize or blend out regions of the flow.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2004: Short Communicationsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvizualizace tokucs
dc.subjectinteraktivní vizualizacecs
dc.subject3D vektorová polecs
dc.subjectobjemové vykreslovánícs
dc.subjectGPU programovánícs
dc.titleGPU-based 3D texture advection for the visualization of unsteady flow fieldsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedflow visualizationen
dc.subject.translatedinteractive visualizationen
dc.subject.translated3D vector fieldsen
dc.subject.translatedvolume renderingen
dc.subject.translatedGPU programmingen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2004: Short Communications

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
K43.pdfPlný text2,18 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/6254

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.