Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Mindek, Peter | |
dc.contributor.author | Bruckner, Stefan | |
dc.contributor.author | Rautek, Peter | |
dc.contributor.author | Gröller, M. Eduard | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-02-03T07:31:18Z | |
dc.date.available | 2014-02-03T07:31:18Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | Journal of WSCG. 2013, vol. 21, no. 3, p. 225-234. | en |
dc.identifier.issn | 1213–6972 (Hardcopy) | |
dc.identifier.issn | 1213–6980 (CD-ROM) | |
dc.identifier.issn | 1213–6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6985 | |
dc.description.abstract | The wide availability of high-performance GPUs has made the use of shader programs in visualization ubiquitous. Understanding shaders is a challenging task. Frequently it is difficult to mentally reconstruct the nature and types of transformations applied to the underlying data during the visualization process. We propose a method for the visual analysis of GPU shaders, which allows the flexible exploration and investigation of algorithms, parameters, and their effects. We introduce a method for extracting feature vectors composed of several attributes of the shader, as well as a direct manipulation interface for assigning semantics to them. The user interactively classifies pixels of images which are rendered with the investigated shader. The two resulting classes, a positive class and a negative one, are employed to steer the visualization. Based on this information, we can extract a wide variety of additional attributes and visualize their relation to this classification. Our system allows an interactive exploration of shader space and we demonstrate its utility for several different applications. | en |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - Union Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | vizualizace dat | cs |
dc.subject | augmentace shaderu | cs |
dc.subject | grafické procesory | cs |
dc.title | Visual Parameter Exploration in GPU Shader Space | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | data visualization | en |
dc.subject.translated | augmentace shaderu | en |
dc.subject.translated | graphic processing units | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 21, Number 3 (2013) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Mindek.pdf | Plný text | 4,87 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6985
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