Název: A method for generating developments using decomposition into the meaningful components of 3D polygon models
Autoři: Nishio, K.
Iwaizumi, T.
Nakamura, N.
Kobori, K.
Citace zdrojového dokumentu: WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 45-48.
Datum vydání: 2007
Nakladatel: Václav Skala – UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip
http://hdl.handle.net/11025/848
ISBN: 978-80-86943-99-2
Klíčová slova: 3D modely;počítačové modelování;mnohoúhelníky
Klíčová slova v dalším jazyce: 3D models;computer modelling;polygons
Abstrakt: We propose a method for generating developments from 3D polygon models automatically. The conventional method generates the developments whose components are not interfering each together, by using collision detection between all polygons. However, for the model which consists of a large number of polygons, it is necessary to decompose the development into several parts manually. Therefore it is difficult to generate the development which is easy to be assembled. Our method decomposes the polygon model into meaningful components such as arms, legs, and so on, and develops them. This makes it easy to understand which parts should be glued together, and handcraft bending or folding the developments when a user assembles the paper craft.
Práva: © Václav Skala – UNION Agency
Vyskytuje se v kolekcích:WSCG ’2007: Posters proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Nishio.pdf1,42 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/848

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.