Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Lian, Disi | |
dc.contributor.author | Oraifige, Ilias A. | |
dc.contributor.author | Hall, F. Richard | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-01-25T07:26:33Z | - |
dc.date.available | 2013-01-25T07:26:33Z | - |
dc.date.issued | 2004 | |
dc.identifier.citation | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 97-100. | en |
dc.identifier.isbn | 80-903100-6-0 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/G53.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/948 | |
dc.description.abstract | Computer aided Finite Element Analysis (FEA) tools have been used since the late 1950’s. The asynchronous plot of simulations and the corresponding results consumes a large amount of engineering cycle time; additionally, applying FEA parameters on a 3D CAD model with 2D mouse/keyboard has always been a complex process. This paper presents the prototype of a software toolkit that performs real-time FEA simulations, the software is associated with Virtual Reality (VR) technologies which gives users a better sense of spatial presence. Interactive product design and real-time FEA is discussed in this paper. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2004: Posters | en |
dc.rights | © UNION Agency | cs |
dc.subject | real-time simulace | cs |
dc.subject | virtuální realita | cs |
dc.subject | detekce kolizí | cs |
dc.subject | analýza konečných prvků | cs |
dc.subject | virtuální ruce | cs |
dc.title | Real-time finite element analysis with virtual hands: an introduction | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | real-time simulation | en |
dc.subject.translated | virtual reality | en |
dc.subject.translated | collision detection | en |
dc.subject.translated | finite element analysis | en |
dc.subject.translated | virtual hands | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2004: Posters |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
G53.pdf | 381,89 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/948
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