Title: Iterative stripification of a triangle mesh: focus on data structures
Authors: Porcu, Massimiliano B.
Scateni, Riccardo
Citation: WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 133-136.
Issue Date: 2004
Publisher: UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/J02.pdf
ISBN: 80-903100-6-0
Keywords: počítačová geometrie;objektové modelování;geometrické algoritmy
Keywords in different language: computational geometry;object modelling;geometric algorithms
Abstract: In this paper we describe the data structure and some implementation details of the tunneling algorithm for generating a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph of the mesh, to generate an initial stripification and iteratively rearrange and decrease the number of strips. Our method is a major improvement of a proposed one originally devised for both static and continuous level-of-detail (CLOD) meshes and retains this feature. The usage of a dynamical identification strategy for the strips allows us to drastically reduce the length of the searching paths in the graph needed for the rearrangement and produce loop-free triangle strips without any further controls and post-processing, while requiring a more sophisticated implementation to manage the search and undo operations.
Rights: © UNION Agency
Appears in Collections:WSCG '2004: Posters

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/958

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