Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Soetebier, Ingo | |
dc.contributor.author | Birthelmer, Horst | |
dc.contributor.author | Sahm, Jörg | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-01-25T09:54:25Z | - |
dc.date.available | 2013-01-25T09:54:25Z | - |
dc.date.issued | 2004 | |
dc.identifier.citation | WSCG '2004: Posters: The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2.-6. February 2004, Plzen, p. 165-168. | en |
dc.identifier.isbn | 80-903100-6-0 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2004/Papers_2004_Poster/M79.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/966 | |
dc.description.abstract | Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hardware and network, even smaller devices, like laptop computers or PDAs, become suitable for the visualization of 3D graphics. A possible approach for distributing the 3D information is to use a server, which provides all clients with the necessary data. In this paper we define a client-server software framework, which supports the design of three-dimensional multi-user environments. We define requirements of the software infrastructure for a client-server framework that can provide a number of different 3D scenes, each with several users. The number of 3D scenes and users should be only limited by the hardware. Furthermore, we present a solution for each requirement and finally we discuss the results. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2004: Posters | en |
dc.rights | © UNION Agency | cs |
dc.subject | multiuživatelská prostředí | cs |
dc.subject | 3D grafika | cs |
dc.subject | infrastruktura klient-server | cs |
dc.title | Client-server infrastructure for interactive 3D multi-user environments | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | multi-user environments | en |
dc.subject.translated | 3D graphics | en |
dc.subject.translated | client-server infrastructure | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2004: Posters |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
M79.pdf | 84,54 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/966
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