Title: A formal framework approach for ray-scene intersection test improvement
Authors: Revelles, J.
Lastra, M.
Montes, R.
Cano, P.
Citation: WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 117-120.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/G89.pdf
http://hdl.handle.net/11025/1051
ISBN: 80-903100-2-8
Keywords: vrhání paprsku;akcelerační techniky;prostorové indexování
Keywords in different language: ray casting;acceleration techniques;spatial indexing
Abstract: The ray-scene intersection test is the most costly process when a scene is rendered. This process may be improved using any strategy to be able to speed-up it. Generally, any strategy used is based on the building of a spatial indexing in the scene domain or in the rays domain. However, there is no theory to formalize these techniques. In this paper, a formal framework approach for this technique is proposed.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Posters

Files in This Item:
File Description SizeFormat 
G89.pdf97,29 kBPlný textView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1051

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.