Title: | A formal framework approach for ray-scene intersection test improvement |
Authors: | Revelles, J. Lastra, M. Montes, R. Cano, P. |
Citation: | WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 117-120. |
Issue Date: | 2003 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2003/Papers_2003/G89.pdf http://hdl.handle.net/11025/1051 |
ISBN: | 80-903100-2-8 |
Keywords: | vrhání paprsku;akcelerační techniky;prostorové indexování |
Keywords in different language: | ray casting;acceleration techniques;spatial indexing |
Abstract: | The ray-scene intersection test is the most costly process when a scene is rendered. This process may be improved using any strategy to be able to speed-up it. Generally, any strategy used is based on the building of a spatial indexing in the scene domain or in the rays domain. However, there is no theory to formalize these techniques. In this paper, a formal framework approach for this technique is proposed. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2003: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/1051
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