WSCG 2010: Full Papers Proceedings Collection home page

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Collection's Items (Sorted by Submit Date in Descending order): 21 to 31 of 31
Henia, O. Ben , Hariti, M. , Bouakaz, S.
A Two-Step Minimization Algorithm For Model-Based Hand Tracking

Haringer, Matthias , Beckhaus, Steffi
Dynamic Visual Effects for Virtual Environments

Flórez-Díaz, Jorge , Sbert, Mateu
Reliable Soft Shadows over Implicit Surfaces

Fabry, Thomas , Smeets, Dirk , Vandermeulen, Dirk , Suetens, Paul
3D non-rigid point cloud based surface registration based on mean shift

Duan, Wenting , Allinson, Nigel M.
Vanishing Points Detection and Line Grouping for Complex Building Façade Identification

Dohrn, Hannes , Stadler, Hannes , Winter, Marco , Greiner, Günther
Simultaneous Incremental Reconstruction of Object Geometry and Appearance for Interactive 3-D Model Acquisition

Diaz, Ruben G. , Dreux, Marcelo , Lopes, Hélio , Lewiner, Thomas
A Simple Compression of Tri-Quad Meshes with Handles

Dammertz, Holger , Hanika, Johannes , Keller, Alexander , Lensch, Hendrik P. A.
A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination

Cavalcanti, Claudio , Gomes, Herman , Lima, Odilon , Carvalho, João , Veloso, Luciana
Automatic Single Person Composition Analysis

Arcila, Romain , Buddha, S. Kartik , Hétroy, Franck , Denis, Florence , Dupont, Florent
A Framework for Motion-Based Mesh Sequence Segmentation

Aiteanu, Fabianu , Degener, Patrick , Klein, Reinhard
Efficient Non-Linear Editing of Large Point Clouds

Collection's Items (Sorted by Submit Date in Descending order): 21 to 31 of 31