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dc.contributor.authorLerbour, Raphaël
dc.contributor.authorMarvie, Jean-Eudes
dc.contributor.authorGautron, Pascal
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-24T13:13:33Z
dc.date.available2014-03-24T13:13:33Z
dc.date.issued2010
dc.identifier.citationWSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 89-96.en
dc.identifier.isbn978-80-86943-88-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_FULL-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10864
dc.description.abstractAs virtual worlds applications get more and more demanding in terms of world complexity and rendering quality, rendering virtual terrains and planets in real-time introduces many challenges. In this paper, we provide a full-featured solution for rendering of arbitrary large terrain datasets in the context of client-server streaming. Our solution automatically adapts to arbitrary network bandwidths and client capabilities, ranging from high-end computers to mobile devices. We address the problem of rendering highly complex terrain databases comprising several hundred gigabytes of data, which therefore cannot be entirely loaded in memory nor rendered in real-time. The contributions of this paper solve important issues for high quality terrain rendering: adaptive texture mapping, inexpensive removal of geometry cracks and support of planetary terrains.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2010: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectplanetární teréncs
dc.subjectadaptivní vykreslovánícs
dc.subjectadaptivní streamovánícs
dc.subjectgenerická datová strukturacs
dc.subjectmíra detailucs
dc.titleAdaptive Real-Time Rendering of Planetary Terrainsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedplanetary terrainen
dc.subject.translatedadaptive renderingen
dc.subject.translatedadaptive streamingen
dc.subject.translatedgeneric data structureen
dc.subject.translatedlevel of detailen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG 2010: Full Papers Proceedings

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