Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorHolland, James
dc.contributor.authorSemwal, Sudhanshu Kumar
dc.contributor.editorChen, Min
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-27T06:58:19Z-
dc.date.available2014-03-27T06:58:19Z-
dc.date.issued2009
dc.identifier.citationWSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 211-218.en
dc.identifier.isbn978-80-86943-93-0
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10908
dc.description.abstractIn the natural world, we see endless examples of the behavior known as flocking. From the perspective of graphics simulation, the mechanics of flocking has been reduced down to a few basic behavioral rules. Reynolds coined the term Boid to refer to any simulated flocking, and simulated flocks by collision avoidance, velocity matching, and flock centering. Though these rules have been given other names by various researchers, implementing them into a simulation generally yields good flocking behavior. Most implementations of flocking use a forward looking visual model in which the boids sees everything around it. Our work creates a more realistic model of avian vision by including the possibility of a variety of geometric vision ranges and simple visual recognition based on what boids can see. In addition, a perception algorithm has been implemented which can determine similarity between any two boids. This makes it possible to simulate different boids simultaneously. Results of our simulations are summarized.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectgenerování animacícs
dc.subjectsimulace flockovánícs
dc.subjectgeometrické viděnícs
dc.subjectalgoritmy vnímánícs
dc.subjectalgoritmy rozpoznávánícs
dc.titleFlocking Boids with Geometric Vision, Perception and Recognitionen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgenerating animationsen
dc.subject.translatedflocking simulationen
dc.subject.translatedgeometric visionen
dc.subject.translatedperception algorithmsen
dc.subject.translatedrecognition algoritmsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2009: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Holland.pdfPlný text564,29 kBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/10908

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.