Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Seoane, Antonio | |
dc.contributor.author | Taibo, Javier | |
dc.contributor.author | Hernández, Luiz | |
dc.contributor.author | López, Ruben | |
dc.contributor.author | Jaspe, Alberto | |
dc.contributor.editor | Rossignac, Jarek | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-10T12:07:56Z | |
dc.date.available | 2014-04-10T12:07:56Z | |
dc.date.issued | 2007 | |
dc.identifier.citation | WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 177-184. | en |
dc.identifier.isbn | 978-80-86943-98-5 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/11008 | |
dc.description.abstract | We present a technique for efficient management of large textures and its real-time application to geometric models. The proposed technique is inspired by the clipmap [12] idea, that caches in video memory a subset of the texture mipmap pyramid. Based on this concept, we define some structures and a different management allowing its implementation on a personal computer without specific graphics hardware. Finally, we present the results of the application in a terrain visualization system, using several simultaneous textures with a detail up to 0.25 meters per texel, covering a 60,000 km2 area. | en |
dc.format | 8 s., přílohy, 1 prezentace | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2007: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | vizualizace terénu | cs |
dc.subject | multirezoluční vizualizace | cs |
dc.subject | vizualizace datových setů | cs |
dc.subject | míra detailu | cs |
dc.subject | mapování textur | cs |
dc.title | Hardware-Independent Clipmapping | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | terrain visualization | en |
dc.subject.translated | multiresolution visualization | en |
dc.subject.translated | data set visualization | en |
dc.subject.translated | level of detail | en |
dc.subject.translated | texture mapping | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2007: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Seoane.pdf | Plný text | 2,21 MB | Adobe PDF | Zobrazit/otevřít |
Seoane_prilohy.zip | Přílohy | 2,83 MB | ZIP | Zobrazit/otevřít |
Seoane.ppt | Prezentace | 18,06 MB | Microsoft Powerpoint | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11008
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.