Title: Triangulation of uniform particle systems: its application to the implicit surface texturing
Authors: Levet, Florian
Granier, Xavier
Schlick, Christophe
Citation: WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 271-278.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
ISBN: 978-80-86943-98-5
Keywords: geometrické modelování;implicitní plochy;částicové systémy;texturace
Keywords in different language: geometric modelling;implicit surfaces;particle systems;texturation
Abstract: Particle systems, as originally presented by Witkin and Heckbert [32], offer an elegant solution to sample implicit surfaces of arbitrary genus, while providing an extremely regular distribution of samples over the surface. In this paper, we present an ef cient technique that uses particle systems to rapidly generate a triangular mesh over an implicit surface, where each triangle is almost equilateral. The major advantage of such a triangulation is that it minimizes the deformations between the mesh and the underlying implicit surface. We exploit this property by using few triangular texture samples mapped in a non-periodic fashion as presented by Neyret and Cani [16]. The result is a pattern-based texturing method that maps homogeneous non-periodic textures to arbitrary implicit surfaces, with almost no deformation.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2007: Full Papers Proceedings

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11020

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