Title: Final Gathering using Ray Differentials
Authors: Gjøl, Mark
Larsen, Bent Dalgaard
Christensen, Niels-Jørgen
Citation: WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 41-48.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
http://hdl.handle.net/11025/11101
ISBN: 978-80-86943-16-9
Keywords: sledování paprsku;globální osvětlení;mapování fotonů;diferenciály paprsku
Keywords in different language: ray tracing;global illumination;photon mapping;ray differentials
Abstract: We have developped a method for attaining better quality from the calculations of indirect illumination in photon mapping, used for global illumination. During the photon mapping calculations, the final gathering step has previously sampled the world over areas that have largely been dependant on the distribution of photons. This strategy gives a series of problems that are usually solved by increasing the sampling rate. To reduce these problems, we suggest sampling over the real area, given by the area the ray ought to cover. We calculate the footprint by using ray differentials, and then look up in a precalculated mipmap of estimated irradiance values. By doing this we get a better estimate of the incoming diffuse lighting, which means a more correct image with the same amount of samples. By using a mipmap of irradiance estimates, this enhancement is reached faster than by using regular final gathering.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Communication Papers

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