Title: Investigations of Tensor Voting Modeling
Authors: Beltowska, Joanna
Museth, Ken
Breen, David
Citation: WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 55-62.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
http://hdl.handle.net/11025/11103
ISBN: 978-80-86943-16-9
Keywords: modelování implicitních ploch;rekonstrukce ploch
Keywords in different language: implicit surface modeling;surface reconstruction;tensor voting
Abstract: Tensor voting (TV) is a method for inferring geometric structures from sparse, irregular and possibly noisy input. It was initially proposed by Guy and Medioni [Guy96] and has been applied to several computer vision applications. TV generates a dense output field in a domain by dispersing information associated with sparse input tokens. In 3-D this implies that a surface can be generated from a set of input data, giving tensor voting a potential application in surface modeling. We study the tensor voting methodology in a modeling context by implementing a simple 3-D modeling tool. The user creates a surface from a set of points and normals. The user may interact with these tokens in order to modify the surface. We describe the results of our investigation.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Communication Papers

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