Title: | Hybrid Terrain Shadow Ray Casting |
Authors: | Sakalauskas, Tomas |
Citation: | WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 175-182. |
Issue Date: | 2008 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip http://hdl.handle.net/11025/11119 |
ISBN: | 978-80-86943-16-9 |
Keywords: | krajinné stíny;vizualizace vysokého pole;vykreslování;detekce siluety;terén |
Keywords in different language: | landscape shadows;height field visualization;rendering;ray casting;silhouette detection;terrain |
Abstract: | This paper describes an efficient algorithm for real-time terrain shadowing by directional light. The main concept for this algorithm is fast preprocessing stage in model space that dramatically speeds up shadow calculation for pixels in rasterization phase. Preprocessing is very fast and can be performed every frame still achieving interactive frame rates. Therefore it is suitable for dynamic height field and moving light source visualization. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2008: Communication Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Sakalauskas.pdf | Plný text | 2,01 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11119
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