Title: Efficient acceleration structure layout for 64-bit many-core architectures
Authors: Shevtsov, Maxim
Soupikov, Alexei
Citation: WSCG ’2010: Poster Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 53-56.
Issue Date: 2010
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Poster-proceedings.pdf
http://hdl.handle.net/11025/1116
ISBN: 978-80-86943-86-2
Keywords: vykreslování;struktura zrychlení;kd strom;sledování paprsku;proximitní vyhledávání
Keywords in different language: rendering;acceleration structure;kd tree;ray tracing;proximity search
Abstract: A lot of rendering solutions use an acceleration structure to reduce the complexity of solving geometric proximity search problems. Although acceleration structures are well studied, data exceeding 32 bit address space require an acceleration structure with special properties, such as compact memory layout, efficient traversal capability, memory address space independence, parallel construction capability and 32/64 bit efficiency. We propose a specific memory layout for a kd-tree and methods of processing that data structure handling massive models with the highest efficiency possible. The components of that are easily applied to other hierarchical acceleration structure types as well.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2010: Poster Paper Proceedings

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