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dc.contributor.authorMao, Zhihong
dc.contributor.authorMa, Lizhuang
dc.contributor.authorZhao, Mingxi
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-21T10:26:23Z
dc.date.available2014-05-21T10:26:23Z
dc.date.issued2005
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 13-16.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11198
dc.description.abstractIn order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the mismatch between the smoothness of the shading and the non-smoothness of the geometry that is particularly visible at silhouettes. To eliminate these artifacts, we substitute the geometry of a cubic triangular Bézier curved patch for a triangular flat geometry. Meanwhile a subdivision algorithm is proposed by using the degree elevation to approximate the triangular cubic Bézier patch only with little cost. The proposed algorithm can be processed without further knowledge of neighboring triangles, and can be operated as a process prior to a traditional rendering pipeline and required little change to existing authoring tools.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvyhlazovánícs
dc.subjectgeometrické modelovánícs
dc.subjectdělenícs
dc.subjectplochycs
dc.titleA Subdivision Scheme Based on Vertex Normals for Triangular Patchesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedsmoothingen
dc.subject.translatedgeometric modellingen
dc.subject.translatedsubdivisionen
dc.subject.translatedsurfacesen
dc.subject.translatedtriangular Bézier patchen
dc.type.statusPeer-revieweden
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