Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Mao, Zhihong | |
dc.contributor.author | Ma, Lizhuang | |
dc.contributor.author | Zhao, Mingxi | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-05-21T10:26:23Z | |
dc.date.available | 2014-05-21T10:26:23Z | |
dc.date.issued | 2005 | |
dc.identifier.citation | WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 13-16. | en |
dc.identifier.isbn | 80-903100-9-5 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/11198 | |
dc.description.abstract | In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the mismatch between the smoothness of the shading and the non-smoothness of the geometry that is particularly visible at silhouettes. To eliminate these artifacts, we substitute the geometry of a cubic triangular Bézier curved patch for a triangular flat geometry. Meanwhile a subdivision algorithm is proposed by using the degree elevation to approximate the triangular cubic Bézier patch only with little cost. The proposed algorithm can be processed without further knowledge of neighboring triangles, and can be operated as a process prior to a traditional rendering pipeline and required little change to existing authoring tools. | en |
dc.format | 4 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2005: Short Papers | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | vyhlazování | cs |
dc.subject | geometrické modelování | cs |
dc.subject | dělení | cs |
dc.subject | plochy | cs |
dc.title | A Subdivision Scheme Based on Vertex Normals for Triangular Patches | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | smoothing | en |
dc.subject.translated | geometric modelling | en |
dc.subject.translated | subdivision | en |
dc.subject.translated | surfaces | en |
dc.subject.translated | triangular Bézier patch | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2005: Short Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Mao.pdf | Plný text | 1,43 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11198
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