Title: Occlusion Culling with Statistically Optimized Occlusion Queries
Authors: Kovalčík, Vít
Sochor, Jiří
Citation: WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 109-112.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
http://hdl.handle.net/11025/11222
ISBN: 80-903100-9-5
Keywords: viditelnost;real-time vykreslování;redukce okluze
Keywords in different language: visibility;real-time rendering;occlusion culling
Abstract: This paper presents an effective algorithm for occlusion culling using hardware occlusion queries. The number of queries is optimized according to the results of the queries from several preceding frames. Parts of the scene which are found to be unoccluded in recent frames, are tested less often thus reducing the number of queries performed per frame. The algorithm is applicable to any kind of scene, including scenes with moving objects. The algorithm utilizes a tree structure containing objects in the scene.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Short Papers

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