Title: Physically-based Simulation of Hair Strips in Real-Time
Authors: Taşkiran, Hasan Doğu
Güdükbay, Uğur
Citation: WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 153-156.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
ISBN: 80-903100-9-5
Keywords: simulace vlasů;pramínky vlasů;real-time simulace
Keywords in different language: hair simulation;hair strips;real-time simulation
Abstract: In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2005: Short Papers

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11232

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